Tursomog the Ripper
Hobgoblin Male, Priest of Maglubiyet, party Priest and healer
Magical Defense Adjustment: +3 vs. Mental effects
Alignment: Lawful Neutral
AC: 6 (Leather armor)
4 (With Dexterity)
Spell Points: 17
Spell Level: 1
Hit Points: 17
-Warrior-Priest: Use Fighter Bonuses for Constitution
-Weapon Allowances: Battle-Axe
-Hit-Point Bonus: Hit Dice=d10
-Expert Healer: +1 Cure Light wounds per day
-Followers: When the character has established a base of sorts.
-Detect: New Construction: 40%
-Detect: Sloping Floors: 40%
-Detect: Shifting/Sliding Walls: 40%
- -1 to Hit/AC vs. Dwarves.
Tursomog the Ripper had grown up in Shadow’s gate and studied to be a Historian and a member of the Reformist sect of Maglubiyet, which focuses more on his aspect of the God of Goblinoids rather than his aspect as an Evil Deity. (Not that they deny his being evil). He is one of the founding members of the Shadow’s gate expedition party, but also a descendant of the original Hobgoblin tribe that Initially allied themselves with Shadow.