Tursomog the Ripper

Hobgoblin Male, Priest of Maglubiyet, party Priest and healer

Description:

Strength: 11
Dexterity: 16
Constitution: 14
Intelligence: 15
Wisdom: 17
Charisma: 7

Saves:
P/P/D: 10
R/S/W: 14
P/P: 13
B/W: 15
Spells: 15
Magical Defense Adjustment: +3 vs. Mental effects
Alignment: Lawful Neutral

Class: Priest
Deity: Maglubiyet
Level: 2
AC: 6 (Leather armor)
4 (With Dexterity)
Thac0: 20
Spell Points: 17
Spell Level: 1
Hit Points: 17
Abilities:
-Spheres:
—All
—Animal
—Combat
—Divination
—Earth
—Heal
—Protection
—Sun (Reversed)
-Warrior-Priest: Use Fighter Bonuses for Constitution
-Weapon Allowances: Battle-Axe
-Weapon Specialization
-Hit-Point Bonus: Hit Dice=d10
-Expert Healer: +1 Cure Light wounds per day
-Followers: When the character has established a base of sorts.
Weapon Proficiencies:
Battle Axe
Long-Bow

Race: Hobgoblin
Sex: male
Abilities:
-Infra-vision 60’
-Detect: New Construction: 40%
-Detect: Sloping Floors: 40%
-Detect: Shifting/Sliding Walls: 40%
- -1 to Hit/AC vs. Dwarves.

Bio:

Tursomog the Ripper had grown up in Shadow’s gate and studied to be a Historian and a member of the Reformist sect of Maglubiyet, which focuses more on his aspect of the God of Goblinoids rather than his aspect as an Evil Deity. (Not that they deny his being evil). He is one of the founding members of the Shadow’s gate expedition party, but also a descendant of the original Hobgoblin tribe that Initially allied themselves with Shadow.

Tursomog the Ripper

Shadow's Gate EricFlores